Hobgoblin



Overview overview

behaviour

stuff Hobgoblins of Rech country info

Names

Hobgoblin personal names usually consist of a given name & the name of the band they were born into rather than a family name, even if that band has been disbanded or destroyed. This means that parent & child don’t always have the same family name & Hobgoblins born outside of a band have no family name.

Example Male Names: Aruget, Biish, Daavan, Dagii, Duulun, Fenic, Haruuc, Iizan, Jhezon, Krakuul, Kurac, Lhurusk, Mazaan, Muuka, Munta, Nasaar, Oraan, Okaat, Ruus, Saabak, Tasaam,  Taak, Tariic, Thuun, Vanii, Vanon, Woshar

Example Female Names: Diitesh, Ekhaas, Jhazaal, Khaar, Kitaas, Mekiis, Razu, Reirie, Riila, Senen, Shaardat, Tuura

Example Clan Names: Baaz, Draet, Draguus, Gan’duur, Gantii Vus, Ghaal Sehn, Kuun, Mbar’ost, Mur Talaan, Nasaar, Rhukaan Taash, Shaart, Thaar, Uhl, Volaar

Traits


 * Ability Score Increase: +2 Constitution & +1 Intelligence
 * Age: Hobgoblins mature at the same rate as Humans & have lifespans similar in length to theirs.
 * Alignment: Hobgoblin society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward Lawful Evil.
 * Size: Medium. Hobgoblins are between 5-6' feet tall & weigh from 150-200 lbs.
 * Speed: Base walking speed of 30.
 * Languages: You can speak, read & write both Common & Goblin.
 * Darkvision: Gain Darkvision (60').
 * Martial Trainin': Gain proficiency with 2 Martial Weapons of your choice and with Light Armor.
 * Savin' Face: Hobgoblins are careful not to show weakness in front of their allies for fear of losing status. If you miss with an attack roll, fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum +5). Once you use this trait, you can't use it again until you finish a short or long rest.

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