Light



Overview General description

Choose at least 2 of the following features:


 * Marble-coloured skin.
 * Hair that moves as though in a slight breeze.
 * Luminous golden eyes.
 * Always exude a strong smell of Frankincence.
 * Always warm to the touch.
 * Cast multiple reflections.

Behavioural Notes.

Cultural Notes

The Seven Heavens Describe that land

Issues Problems faced

Traits '''Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.'''


 * Ability Score Increase: +1 Wisdom OR Charisma.
 * Age: Unchanged
 * Alignment: Your Celestial heritage inclines you toward bot Law & Goodness.
 * Size: Unchanged.
 * Speed: Unchanged
 * Languages: You can speak, read & write Celestial (a melodic and beautiful sound).
 * Darkvision: Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
 * Resplendent Resistance: Gain Resistance to Radiant damage
 * Healing Hands: As an Action, you can touch a creature and cause it to regain a number of HP equal to your level. Once you use this Trait, you can't use it again until you finish a Long Rest.
 * Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it & it requires no material components
 * Radiant Soul: Starting at 3rd level, you can use your Action to unleash the divine energy within yourself, causing your eyes to glimmer & luminous, feathered, &/or incorporeal wings to sprout from your back. The instant you transform, other creatures you choose within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your Proficiency Bonus + your Charisma modifier) or become Frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a Bonus Action. During this time you gain a flying speed of 30' if you did not already possess one or add 15' to yours if you did. Once on each of your Turns you can deal extra Radiant damage (equal to your level) to one target when you deal damage to it with an Attack or spell. Once you use this Trait, you can't use it again until you finish a long rest

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