Earth



Overview As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.

Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.

Choose at least 2 of the following features:



Traits '''Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.'''


 * Ability Score lncrease: +1 Constitution OR Strength.
 * Age: You age just as your base Race but live 1.5x longer than their average.
 * Alignment: Independent & self-reliant, all Genasi tend toward Neutrality rather than the mercurial & Chaotic like their ancestors.
 * Size: Unchanged.
 * Speed: Unchanged.
 * Speed: Unchanged.
 * Languages: Gain the ability to speak, read & write Primordial (Terran)
 * Tremorsense: Gain Tremorsense (30') if you did not already possess it or add 15' to its range if you did.
 * Darkvision: Unchanged.
 * Slashing Resistance: Gain Resistance to Slashing.
 * Earth Walk: You ignore non-magical Difficult Terrain made of earth or stone.
 * Merge With Stone: You may cast the Meld Into Stone spell once per Long Rest with this trait, Constitution is your spellcasting ability for it & you require no material components.

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