Dragonborn



Overview overview

behaviour

Chromatics valued, Metallics underclass due to perceived betrayal by Dragon ancestors. Dragonborn of Angyll country info Dragonborn of Breth country info Dragonborn of Talamh country info

Names Dragonborn have personal names given at birth, but they put their clan names first as a mark of pride. A childhood nickname is often used amongst clutchmates as a descriptive term, which may recall an event or center on a habit. Example Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Example Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Example Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava.

Example Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Medrash, Mehen, Nadarr, Rhogar, Shamash, Shedinn, Tarhun.

Traits
 * Ability Score Increase: +1 Charisma, +2 Strength.
 * Age: Dragonborn grow quickly, attaining the development of a 10-year-old Human by 3 & adulthood by 15, but live to similar lengths.
 * Alignment: Most are Chaotic & Evil, with some rare few the polar opposite as bastions of Lawfulness & Goodness. As with all things Dragonborn, extremes are the norm.
 * Size: Medium. Dragonborn average between 6.5'-7.5' & from 200-300lbs.
 * Speed: Base Walking Speed of 30'.
 * Languages: You can speak, read & write Common & Draconic. Draconic is one of the oldest Languages, often used in the study of magic. It sounds harsh to most other creatures, including numerous hard consonants & sibilants.
 * Draconic Resistance: Gain Resistance to a certain kind of damage, as shown on the Draconic Heritage table.
 * Breath Weapon: You may use an Action to exhale destructive energy & your lineage determines the size, shape & damage type as shown on the table below. When you do this each creature in the area of the breath must make a Saving Throw (DC: 8 + your Constitution modifier + your Proficiency Bonus) & takes the listed damage on a fail, half as much on a success (this damage increases as you gain levels). After you use your Breath weapon, you can’t use it again until you complete a Long rest

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