Triton



Overview overview

behaviour

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Names name info

Example Names:

Traits
 * Ability Score Increase: +1 Charisma, Constitution & Strength.
 * Age: Tritons reach maturity around 15 & live up to 200.
 * Alignment: As guardians of the darkest reaches of the sea, Triton culture pushes them toward both Law & Good.
 * Size: Medium. Tritons are slightly shorter than Humans, averaging about 5'.
 * Speed: Base Walking & Swimming Speeds of 30'.
 * Languages: You can speak, read & write Common and Primordial (Aquan).
 * Amphibious. You can breathe both air & water.
 * Control Air and Water. A child of the sea, you can call on the magic of elemental air and water & cast Fog Cloud with this trait. Starting at 3rd level you can cast Gust of Wind & at 5th you can also cast Wall of Water. Once you cast any of these spells with this trait, you can't do so again until you finish a Long Rest. Charisma is your spellcasting ability for these spells.
 * Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
 * Guardians of the Depths. Adapted to even the most extreme ocean depths, you have Resistance to Cold damage & you ignore any drawbacks caused by a deep, underwater environment.

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