Overview
General description
Choose at least 2 of the following features:
- Small horns, fangs or sharp teeth.
- A long, forked tongue.
- Cat-like eyes & a forked tail.
- Bird-like legs with taloned feet.
- Always exude a strong smell of stagnant water.
- Blue-tinged or leathery skin.
- Cast no reflection.
Behavioural Notes.
Cultural Notes
The Abyss
Describe that land
Issues
Problems faced
Traits
Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.
- Ability Score lncrease: +1 Dexterity OR Intelligence.
- Age: You living 25% longer than the usual length of time for your Race.
- Alignment: You tend towards the Chaotic &/or Evil.
- Size: Unchanged.
- Speed: Unchanged.
- Languages: Gain the ability to speak, read & write Abyssal (a discordant, unnatural sound).
- Darkvision: Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
- Abyssal Resistance: Gain Resistance to Cold damage.
- Abyssal Legacy: At 1st level you learn 1 cantrip of your choice from the list below. Once you reach 3rd level, you can cast one 1st level spell from below (once per day, cast at 2nd-level). Once you reach 5th level, you can also cast a 2nd level spell once per day. Charisma is your spellcasting ability for these spells, they require no material components & once chosen they can never be changed!
Level | Spells |
---|---|
Cantrip | Dancing Lights, True Strike, Frostbite, Message, Psychotic Episode or Ray of Frost. |
1st (Cast as a 2nd Level) | Ray of Sickness, Armor of Agathys, Tenser's Floating Disc, Tasha's Hideous Laghter or Thunderwave. |
2nd | Alter Self, Crown of Madness, Darkness, Levitate, Spider Climb or Web. |
Additionally, choose 1 of the Traits listed below...
- Winged: You have bat-like wings sprouting from your shoulders if your base Race has none, otherwise any natural wings become in some way more infernal in appearance. Gain a Flying Speed of 30' if you did not already possess one or additional 15' if you did.
- Large Claws: You grow terrible claws from your fingertips or any natural claws become much more monstrous. Your Unarmed Strikes deal Slashing damage if you wish.
- Large Fangs: You grow fearsome fangs or have your natural teeth become much more monstrous. Your Unarmed Strikes deal Piercing damage if you wish.