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DarkCelestial

Overview

General description

Choose at least 2 of the following features:


  • Grey or granite-coloured skin.
  • Hair that moves as though in a slight breeze.
  • Luminous yellow eyes.
  • Always exude a strong smell of myrrh.
  • Always cold to the touch.
  • Cast multiple shadows.

Behavioural Notes.

Cultural Notes

The Astral Plane

Describe that land

Issues

Problems faced

Traits

Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.


  • Ability Score Increase: +1 Intelligence OR Charisma.
  • Age: Unchanged
  • Alignment: Your Celestial heritage inclines you toward both Law & Neutrality.
  • Size: Unchanged.
  • Speed: Unchanged
  • Languages: You can speak, read & write Celestial (a melodic and beautiful sound).
  • Darkvision: Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
  • Renegade Resistance: Gain Resistance to Necrotic damage
  • Harmful Hands: As part of an Unarmed Attack, if you hit you can cause the target to lose a number of HP equal to your level. Once you use this Trait, you can't use it again until you finish a Long Rest.
  • Dying Breath: You know the Gust cantrip. Charisma is your spellcasting ability for it & it requires no material components.
  • Necrotic Shroud: Starting at 3rd level, you can use your Action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness & ragged, ghostly or skeletal wings to sprout from your back. The instant you transform, other creatures you choose within 10' of you that can see you must each succeed on a Charisma saving throw (DC 8 + your Proficiency Bonus + your Charisma modifier) or become Frightened of you until the end of your next Turn. Your transformation lasts for 1 minute or until you end it as a Bonus Action. During this time you gain a flying speed of 30' if you did not already possess one or additional 30' if you did. Once on each of your Turns you can deal extra Necrotic damage (equal to your level)  to one target when you deal damage to it with an Attack or spell. Once you use this Trait, you can't use it again until you finish a long rest