Overview
General description
Choose at least 2 of the following features:
- Small tusks.
- Claw-like nails.
- Yellow eyes.
- Hairy body with green, orange or yellow-tinted skin.
- Flattened nose.
Behavioural Notes.
Cultural Notes
Tuch
Describe that land
Issues
Problems faced
Traits
Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.
Orcs with this Bloodline are extremely pure-blooded (or inbred) & tend to be venerated to the point of obsession by other Orcs.
- Ability Score lncrease: +1 Strength OR Constitution.
- Age: You age noticeably faster, reach maturity & rarely live longer than 3/4's the usual length of time for your Race.
- Alignment: You tend towards the Chaotic.
- Size: Unchanged, although on the taller & heavier end of your Race's spectrum.
- Speed: Unchanged.
- Languages: Gain the ability to speak, read & write Orcish (a harsh, grating language with hard consonants). It's script consists of crude pictograms.
- Darkvision: Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
- Menacing: Gain Proficiency in the Charisma (Intimidation) skill if you do not already possess it. If your base Race is Orc you also double your Proficiency Bonus when making checks with it.
- Relentless Endurance: When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead. You can't use this feature again until you finish a Long Rest (Short or Long Rest if your base Race is Orc).
- Savagery: When you score a critical hit with a melee weapon, you can roll 1 (2 if your base race is Orc) of the weapon's damage dice 1 ADDITIONAL time and add it to the damage of that criticaI hit.