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TheMariner

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SECRET!

Character Sheet: Level 1

Name: ?
Player: Gavin
Level: 1.
Race: Human (Elemental Water)
Class: Rogue
Background: Urchin
Age: ?
Alignment: ?
Size: Medium (?'?" & ?lbs.).
Speed: 30' (Walk/Swim).
Proficiency Bonus: +2
Item Proficiencies: Light Armour, Simple weapons, Hand-Crossbows, Longswords, Rapiers, 
                    Shortswords, Navigators' Tools & Thieves' Tools 
Languages: Common, Elven, Primordial (Aquan) & Thieves' Cant.
Features: Amphibious, Call to the Wave, City Secrets, Expertise (Perception/Sleight of Hand),
          Resistance (Acid), Sneak Attack (1D6).
Strength: 10  (--)
ATHLETICS:     +2

DEXTERITY: 15   (+2)
ACROBATICS:      +4    
SLEIGHT OF HAND: +6
Stealth:         +2

Constitution: 10 (--)

INTELLIGENCE: 14 (+2)
Arcana:           +2
History:          +2
Investigation:    +2
Nature:           +2
Religion:         +2

Wisdom: 10 (--)
Animal Handling: --
Insight:         -- 
Medicine:        --
PERCEPTION:      +4
SURVIVAL:        +2

Charisma: 14 (+2)
Deception:    +2
Intimidation: +2
Performance:  +2
Persuasion:   +2
Spell Attack Mod.: --
Spell Save DC: --
Spell Slots: 0
Cantrips: Shape Water
Hit Dice/Total HP: 1D8/8
Saving Throws: Dexterity & Intelligence.
Passive Perception: 14
Initiative: +3
Armour Class: 14 (Leather Armour)
Attacks: Rapier (+4 to hit, 1D8+2 Piercing)
         Dagger (+4 to hit, 1D4+2 Piercing)
Money: 1GP/4E/50SP/100CP
Equipment: Backpack, Bedroll, Belt Pouch, Common Clothes, Map (Heavenhill), Mess Kit, Pet (?),
           Quiver (20/20 arrows), Tinderbox, Token (sentimental), Torch (10), Rations (10),
           Rope (Hempen, 50), Small Knife, Thieves' Tools, Waterskin.
Weapons & Armour: Shortbow, Rapier, 2 Daggers, Leather Armour.

Character Sheet: Level 2

Name: ?
Player: Gavin
Level: 1.
Race: Human (Elemental Water)
Class: Rogue
Background: Urchin
Age: ?
Alignment: ?
Size: Medium (?'?" & ?lbs.).
Speed: 30' (Walk/Swim).
Proficiency Bonus: +2
Item Proficiencies: Light Armour, Simple weapons, Hand-Crossbows, Longswords, Rapiers, 
                    Shortswords, Navigators' Tools & Thieves' Tools 
Languages: Common, Elven, Primordial (Aquan) & Thieves' Cant.
Features: Amphibious, Call to the Wave, City Secrets, Cunning Action,
          Expertise (Perception/Sleight of Hand), Resistance (Acid), Sneak Attack (1D6).
Strength: 10  (--)
ATHLETICS:     +2

DEXTERITY: 15   (+2)
ACROBATICS:      +4    
SLEIGHT OF HAND: +6
Stealth:         +2

Constitution: 10 (--)

INTELLIGENCE: 14 (+2)
Arcana:           +2
History:          +2
Investigation:    +2
Nature:           +2
Religion:         +2

Wisdom: 10 (--)
Animal Handling: --
Insight:         -- 
Medicine:        --
PERCEPTION:      +4
SURVIVAL:        +2

Charisma: 14 (+2)
Deception:    +2
Intimidation: +2
Performance:  +2
Persuasion:   +2
Spell Attack Mod.: --
Spell Save DC: --
Spell Slots: 0
Cantrips: Shape Water
Hit Dice/Total HP: 2D8/13 (8+0/5+0)
Saving Throws: Dexterity & Intelligence.
Passive Perception: 14
Initiative: +3
Armour Class: 14 (Leather Armour)
Attacks: Rapier (+4 to hit, 1D8+2 Piercing)
         Dagger (+4 to hit, 1D4+2 Piercing)
Money: 1GP/4E/50SP/100CP
Equipment: Backpack, Bedroll, Belt Pouch, Common Clothes, Map (Heavenhill), Mess Kit, Pet (?),
           Quiver (20/20 arrows), Tinderbox, Token (sentimental), Torch (10), Rations (10),
           Rope (Hempen, 50), Small Knife, Thieves' Tools, Waterskin.
Weapons & Armour: Shortbow, Rapier, 2 Daggers, Leather Armour.



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